Mario renders were made by me! I originally wanted to use his New Super Mario Bros Wii front-facing render, but that didn't have any back image. So, I tried my best to recreate the pose in blender, using his Mario Galaxy 2 model! 

You are also free to use these for anything, so long as I am given credit. :3




Also, if you're curious how the template replaces a 3D character with 2D images- the character model it uses is still technically 3d! It's two flat squares, facing away from each other. Each square can only be seen from one side, so the images never compete/block each other. Pretty simple, but pretty cool!
























Anyways, isn't it interesting that I made 3D renders of Mario specifically to compress them down into 2D Images?
Stop me if you've heard this one before. But this is actually very similar to a technique the corporation Rareware utilized in their 1994 Super Nintendo Entertainment System video game, Donkey Kong Country. 3D graffics were cool and awesome, but the Super Nintendo Entertainment System was literally completely incapable of doing any 3D even at all. At the time, Rareware, the corporation who developed the Super Nintendo Entertainment System video game Donkey Kong Country, was in a pretty big pickle when they woke up on a cold winter's day in 1994 and realized that they'd fallen asleep on their keyboards and accidentally bought at least 15 supercomputers. John Rareware, the leader of the company Rareware, who developed the Super Nintendo Entertainment System video game Donkey Kong Country, was pretty mad and asked his team "Who hath committed all of this monkey business?". 

Unfortunately, the supercomputers had walked themselves outside of John Rareware's house for delivery, and heard John Rareware (founder of the company Rareware, who developed the Super Nintendo Entertainment System video game, Donkey Kong Country) say the word monkey. They immediately knew exactly what John Rareware wanted, and started simulating what a real monkey might actually look like, if one were to exist. Unfortunately, the supercomputers were all actually toasters in disguise, so their simulated monkeys did not, in fact, look like monkeys. They looked more like Donkeys. The supercomputers were too dumb to notice though, and kept rapidly generating images of these fake real monkeys at a supersonic 103.2 bytes per second. They made so many monkeys. Dear goodness. 

John Rareware stormed out of his house in anger, only to smack head first into one of the supercomputers that were awkwardly standing outside of his door. The supercomputer tumbled down a nearby hill, bouncing into the nearby countryside until it promptly exploded. The only thing remaining was a piece of toast, altered and mutated into a brand new invention- a Super Nintendo Entertainment System cartridge. This cartridge was capable of holding many data, lots data. Unfortunately, it could hold data no longer, because all of it was taken up by bizarre monkey donkey images. It was the supercomputer's final remaining piece- and emblazoned on it was three words: DONKEY EXPLODE COUNTRY. John Rareware, CEO of the company Rareware, who developed the Super Nintendo Entertainment System game Donkey Kong Country, tried eating this piece of toast like a normal human would. Unfortunately, it was pretty flavourless, so he coughed it out with a sound that sounded distinctly like the word "kong". And thus, Donkey Kong Country, a Super Nintendo Entertainment System video game, was birthed into existence. 

It released worldwide on 1994, November, 16th, and sold two reptillian copies. John Rareware made all of the moneies, and used it to start developing real life versions of the monkeys we see in the game. Unfortunately, he was not very good at it, and so modern monkeys today are not very fond of wearing ties. Dammit. 



